The detailed program

8:30-9:00 Registration

9:00-10:30 

  • Welcome and where do you come from, what are your pressing matters you would like to discuss? 
  • Report back from ICT4SEdu working groups in the last two years:
    • Results from the Literature Review (~ 10 pres + 20 discussion) – Anne
    • Results from the Industry Interview Study (~ 10 pres + 20 disc.) – Birgit

10:30-11:00 Coffee break

11:00-12:30

  • Presentations (3*15 min presentation +15 questions/discussion)
  • Briefing for open sessions in the afternoon

12:30-14:00 LUNCH

14:00-15:30

  • Open Space (flipchart paper, post-its and markers)
  • Elina will explain the rules.  
  • Two main rounds of open space (30-35 min each, report back in between)

15:30-16:00 Coffee break

16:00-17:30 Open Space

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Program out for ICT4S Edu 2023

Welcome back!

This year’s edition of the workshop has an exciting program with three presentations and a lot of interactivity. Whether you have a presentation or not, whether you have experience in education or a passion for it – join us!

The three formally accepted presentations are:

  • Piloting a well-being and resilience intervention in a course on digitalization for sustainability
    Cristy Martinez Montes and Birgit Penzenstadler
  • Technosolutionism and neocolonial narratives in ICT (and other engineering) curriculum
    Srinjoy Mitra
  • Application of Sustainability Awareness Framework in Software Engineering Courses: Perspectives from ICT Students
    Shola Oyejedi, Mikhail Adisa, Abdul-Rauf Larry Abdullai and Jari Porras

Furthermore, we host topic sessions and discussions around your passion for education, potentially in the style of fish bowl, world cafe, brain writing or others. If you have an inspiration, email us!

Update – call for contributions

Since sustainability is not yet a mainstream subject within computing education, this workshop aims to provide a forum for cross-domain interaction by bringing together members of ICT4S community to share perspectives and present findings relevant to research and practice in education. In addition, the workshop aims to provide a platform for participants to collaboratively work on expanding the body of knowledge in sustainability education and to jump-start new collaborations through the live creation of teams that commit to working together on concrete topics. A significant portion of the workshop is devoted to focused interaction among the participants with the goal of generating a research agenda to improve processes and practices, tools, techniques, and methods
regarding the sustainability education in computing.

The Workshop Objectives are:
– Working sessions to discuss topics;
– Provision of a platform for educators, researchers, and practitioners to present their current work and trigger discussion;
– Continued collaboration on the previously initiated topics (e.g., Karlskrona Manifesto on Sustainability Design);
– Support for group work and discussion on newly favored topics;
– Kickstart new collaborations between the workshop participants;
– Dissemination of the workshop ideas and results at the main conference.

We are open to the submission of contributions by April 10th (via easychair) and will publish within the joint CEUR ICT4S workshop proceedings. Contributions are solicited mainly because it may be a “ticket” to the conference for some people, while the workshop will focus on direct interaction between the participants, and a contribution can be:

  • Technical Papers describe original scientifically rigorous solutions to significant sustainability development problems. A technical paper should clearly describe the problem addressed, the relevant state of the art, the scientifically-founded solution, and the impact and benefits of the contribution. Appropriate examples, synthetic or otherwise, should be used to explain all aspects of the contribution.
  • Exploratory papers describe new, non-conventional ICT for sustainability development research positions or approaches. These papers should challenge the status-quo and describe vision solutions based on new ways of using ICT for the development of sustainable systems, tools, methods, and environments. They must clearly describe the inadequacies in the current state-of-the-art and rigorously present their approach, clearly demonstrating and discussing its pertinence, correctness, and significance.
  • Application papers provide a realistic and verifiable picture of the current state-of-the-practice in ICT for sustainability and explore the problems encountered by the industrial, community, or other adoption of sustainability techniques. Contributions should describe and analyze the application of ICT for sustainability techniques to industrial problems, preferably identifying challenges, shortcomings, innovative solutions, and concepts arising from the practical deployment of tools and techniques.
  • Empirical Evaluation papers evaluate existing problem cases or scientifically validate proposed solutions through, for example, empirical studies, experiments, case studies, or simulations. The topic of the evaluation presented in the paper must be clearly stated and motivated. The research method must be sound and appropriate. The results must highlight the advances found, but also the current gaps and challenges.
  • The review criteria are on the main conference page.

The paper should be submitted in the 1 column CEUR Article format. The template is available on Overleaf, or you can download the DOCX or ODT version of the template.

Fifth International Workshop on ICT for Sustainable Education

ICT4S as an umbrella concept encompasses several disciplines and areas related to sustainability and ICT, and it can be difficult for an educator to have an overview of all areas and research fronts where interesting, engaging and transformative research is taking place. Since sustainability is not yet a mainstream subject within the computing-related curricula, there is a need for educational practitioners to meet, collaborate and develop key topics, methods and tools, as well as sharing experiences. This workshop aims to bridge this gap by providing a forum for cross-domain interaction by bringing together members of ICT4S community to share perspectives and present findings relevant to research and practice in education. In addition, the workshop aims to provide a platform for participants to collaboratively work on expanding the body of knowledge in sustainability education and to jump-start new collaborations through the live creation of teams that commit to working together on concrete topics. A significant portion of the workshop is devoted to focused interaction among the participants with the goal of generating a research agenda to improve processes and practices, tools, techniques, and methods
regarding the sustainability education in computing.

Workshop Objectives:
– Working sessions to discuss topics and apply the emerging ideas to a demonstrator case study;
– Provision of a platform for educators, researchers, and practitioners to present their current work and trigger discussion;
– Continued collaboration on the previously initiated topics (e.g., Karlskrona Manifesto on Sustainability Design);
– Support for group work and discussion on newly favored topics;
– Kickstart new collaborations between the workshop participants;
– Publication of a road map on Sustainability, Education and Computing;
– Dissemination of the workshop ideas and results at the main conference.

Workshop Activities (preliminary):

Warm-up and Introductions: Before the workshop each attendee will be asked to submit a single slide that summarises their research interest and work related to the workshop. A copy of this slide-set will be shared with all attendees. The workshop will be kicked off with an interactive warm-up exercise where
the participants introduce themselves and their slide. This is aimed at facilitating introductions, clarifying the positions, and identifying discussion topics and collaboration opportunities.

Breakout sessions: Focusing on prominent topics, breakout sessions will be used to facilitate new collaborations amongst attendees. Specific attention will be given to study design to evaluate concepts early on.

Final Wrap-up: In a final session, we will gather and share the major discussion points of the day and group work results during the workshop. Since the workshop will be co-creative, we cannot now know the exact outcome, but some workshop results could include:
– A workshop report, formatted as an online protocol of the workshop;
– Updated research agenda and challenges;
– New research collaborations initiated through discussion groups and collaborative writing;
– A further strengthened community of actively collaborating educators, practitioners and researchers.

From monthly to weekly working group

We are excited to have a working group after the 3rd workshop that started out as monthly and two months later turned into weekly because we want to move things forward. First items are to survey the current state of sustainability education across our network and to elicit the industry & municipalities/government need for support in sustainability education.

Members are in no particular order (copied from our call notes):

  • Colin Venters
  • Birgit Penzenstadler
  • Ana Moreira
  • Tom Crick
  • Ian Brooks
  • Shola Oyedeji
  • Anne-Kathrin Peters
  • Rafael Capilla
  • Claudia Melo
  • Jari Porras
  • Leticia Duboc
  • Sam Mann
  • Patricia Lago
  • Rogardt Heldal
  • Joao Paulo
  • Ola Leifler
  • Stefanie Betz
  • Norbert Seyff
  • Vlad Coroama
  • Elina Eriksson
  • Daniel Pargman

Third International Workshop on ICT4S Education 2020

Due to this workshop (together with the rest of the conference) going online, the previous focus on games and play will be postponed to another workshop, instead we will host an informal gathering of researchers and educators interested in ICT4S education, discuss the current situation, share ideas and plan for the future.

peak_oil_game
Peak Oil the board game, might be one game to explore during the workshop.

This workshop is a meeting place for educators who are, or want to, integrate sustainability in computing education. The workshop this year will be a playground to test a few games around sustainability suitable for the classroom as well as presenting some far-out-there, provocative, or against-the-flow ideas of how to make sustainability education more prevalent, more integrated, or more interactive and playful, such that students are excited to engage.

This year we specifically call for short presentations speculating about games that you are interested in trying out (but maybe haven’t yet) and wild ideas on potential fun interactions in the classroom. You are still welcome to submit anything else on integrating sustainability into computing education. We will share the submissions amongst participants but there will be no proceedings.

In between presentations, we will moderate and try out a few exemplary systems thinking and climate change playbook games; this way we can experience the games ourselves before trying them with students, and discuss what can potentially go wrong and how that could be mitigated. In addition, we would like to invite you to bring (card) games if not too large for all to explore and try.

Summary:

  1. Submit speculation about games and fun interactions 
  2. Or anything on integrating sustainability into computing education; by April 15 (easychair)
  3. Bring (card) games if not too large for all to explore and try;
  4. We will try out some climate change playbook games;
  5. We might try to draft “Cards against Sustainability”.

CompSusEd workshop at ICT4S conference

The Second International Workshop on Computing+Sustainability+Education (CompSusEd’19) was held at the ICT4S conference in Lappeenranta Finland on 15th of June 2019. In this workshop a community for education aspects on ICT for sustainability was founded in a form of this blog space. You may contact the administrators (see About tab) of this community to become a new member. Our aim is to collect and share experiences, good approaches etc. on educating sustainability issues in ICT programmes in different education levels.