Third International Workshop on ICT4S Education 2020

Due to this workshop (together with the rest of the conference) going online, the previous focus on games and play will be postponed to another workshop, instead we will host an informal gathering of researchers and educators interested in ICT4S education, discuss the current situation, share ideas and plan for the future.

Peak Oil the board game, might be one game to explore during the workshop.

This workshop is a meeting place for educators who are, or want to, integrate sustainability in computing education. The workshop this year will be a playground to test a few games around sustainability suitable for the classroom as well as presenting some far-out-there, provocative, or against-the-flow ideas of how to make sustainability education more prevalent, more integrated, or more interactive and playful, such that students are excited to engage.

This year we specifically call for short presentations speculating about games that you are interested in trying out (but maybe haven’t yet) and wild ideas on potential fun interactions in the classroom. You are still welcome to submit anything else on integrating sustainability into computing education. We will share the submissions amongst participants but there will be no proceedings.

In between presentations, we will moderate and try out a few exemplary systems thinking and climate change playbook games; this way we can experience the games ourselves before trying them with students, and discuss what can potentially go wrong and how that could be mitigated. In addition, we would like to invite you to bring (card) games if not too large for all to explore and try.


  1. Submit speculation about games and fun interactions 
  2. Or anything on integrating sustainability into computing education; by April 15 (easychair)
  3. Bring (card) games if not too large for all to explore and try;
  4. We will try out some climate change playbook games;
  5. We might try to draft “Cards against Sustainability”.

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